Sunday, April 17, 2011
Zombie Invaders
This weekend I revisited the game Zombie Invaders. My team and I were starting to feel like our project was going no where. I decided to scrap all our old code because nothing was working. No game boundaries, no sprites, no timer, memory errors, you name it, it happened. Anyway I started off simple using the Tank example that Mr.Nickles showed us in class. I have made insane amounts of progress over the weekend spending countless hours learning and working on my code. Ive created a game canvas, with a nice background image and Ive also animated the zombie sprite, AND created the hunter sprite with boundaries based on key input. I am now going to work on implementing a clock class to keep track of the timer that we wanted to implement. This clock class will implement when each level ends and determines the score. This is going to be challenging.
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